Riddle Transfer 2 Walkthrough: Complete Guide

Phil Eggtree has faced numerous challenges in the Riddle School series, and now his journey reaches its conclusion in Riddle Transfer 2. If you’ve been following the series closely, you know the stakes involved. Finally, the highly anticipated ending is here, and we have a comprehensive walkthrough for Riddle Transfer 2 to assist you.

Riddle Transfer 2 Complete Walkthrough

Similar to how you backtracked in Riddle School, there’s a fair amount of backtracking involved in completing this task. By following these steps, you’ll be able to finish it in just a few minutes.

  1. Power on the teleporter.To proceed, insert the keycard into the purple power box. Unlock the circuit box and rearrange the cables exclusively using the Up Arrows. Starting from the left, follow this sequence: 3, 4, 2, 0, 1. To enter the console, input the code 4-0-0-3. Modify pLatitude by choosing the option ‘++’ four times and ‘+’ three times. Adjust pLongitude by selecting ‘— —’ twelve times and ‘—’ once.
  2. Escape the classroom.Retrieve the discarded paper bag from the trash bin, thereafter approach Phred to negotiate for a green backpack. Merge the two items in order to fashion a decoy. Proceed to position it on the desk to set it in place, and subsequently depart the area.
  3. Collect a variety of items in the school.Retrieve the math book from the locker situated to the right of Ms. Cophey’s classroom. Acquire the chewing gum placed on the back desk in Mr. Kahm’s class. Proceed to enter the janitor’s closet and secure the bucket. Fill the bucket with water sourced from outside Ms. Cophey’s classroom. Utilize Zack’s blazing head to heat the water in the bucket. Finally, obtain the soap from the men’s restroom.
  4. Make a bucket of coffee.To disable the lasers, apply soap to the gumball machine in the women’s bathroom and retrieve a gumball. Toss the chewed gum towards the electrical box. Proceed to the cafeteria located at the end of the hall and collect the coffee grounds. Combine the coffee grounds with the bucket of hot water and offer it to Ms. Cophey.
  5. Earn a dollar by getting Chubb to move.Please approach Chubb and request that he shifts his position. He will comply, but only if you offer him something sweet in exchange. Offer him the gumball and he will vacate the area. Take the dollar that Chubb gave you and give it to Richy in exchange for a stick of glue. You can find Richy in Mr. Kahm’s class.
  6. Sabotage the guard’s eye drops.Give the guard your math book in the Teacher’s Lounge, then proceed to Ms. Cophey’s class with the eye drops. Apply the eye drops onto her hand to create a cut. Combine the soap with the container, repair it, and return it to its original location. Engage in a conversation with the guard, complimenting his intellect. Initiate a second conversation, inquiring about his eye dryness. The guard will mistakenly use the “eye drops,” resulting in a painful eye burning sensation. With the guard occupied, you can now enter the principal’s room.
  7. Pass the pop quiz.Quiz – What type of activity is this?<br>Useless – What is the usefulness of this activity?<br>Everyone – Who can participate in this activity?<br>I Saw It – Have you witnessed this activity before?
  8. Complete the red puzzle.To solve this puzzle, click on the hexagons in the exact sequence displayed in the screenshot below. The aim is to make them correspond to the picture located in the top-right corner.
  9. Complete the green puzzle.Begin moving the rings, starting from the outermost one and progressing towards the inner ring, until they align with the image depicted below.
  10. Complete the blue puzzle.To move the blocks in a specific row or column, use the corresponding arrow. Follow the instructions below using the provided screenshot:
    – Press the E arrow once to move the row/column indicated.
    – Press the D arrow twice to move the row/column indicated.
    – Press the C arrow once to move the row/column indicated.
    – Press the J arrow once to move the row/column indicated.
    – Press the A arrow twice to move the row/column indicated.
  11. Obtain the final key.Please utilize the dialpad to enter the code E-A-C-C-A. Retrieve the key from inside and proceed to employ it on the front panel situated adjacent to Quiz.

The ending is so sorrowful! With the complete Riddle Transfer 2 walkthrough at your disposal, which part of the game left you the most perplexed? Several times, you must step outside conventional thinking, particularly when dealing with the puzzles. On a different note, Trace is another demanding game, but it is not suitable for those who are easily discouraged.